Devlog
- May 08, 2026 by Ryan Fitzpatrick#3D, #Action-Adventure, #Horses, #Loot, #Modular, #Open World, #Roguelike, #Weapons, #WesternDust and Bullets 0.3 is an update focused on weapons, sockets, asset cleanup, and early enemy work. The main goal was to expand beyond the 0.2 rifle/pistol foundation and make the build better prepare... Continue reading

- May 06, 2026 by Ryan Fitzpatrick#shooter, #western, #looter, #procgen, #modular, #godot, #rpgDust and Bullets 0.2 is the Godot desktop build starting to become the real version of the game. The 0.1 prototype was about proving the western FPS loop in the browser. This update moves that work in... Continue reading

- May 04, 2026 by Ryan Fitzpatrick#shooter, #western, #looter, #procgen, #modular, #godot, #rpgDust and Bullets 0.1 is the first playable prototype: a rough, systems-first western FPS with a generated desert, bandit camps, loot, horseback travel, lasso combat, melee kicks, inventory, persistenc... Continue reading

